Hello!
I’m Thomas Ward, a game audio practitioner currently living between New York, NY and San Francisco, CA. I am experienced in multiple facets of audio for games, including sound design, audio programming, middleware implementation, and music composition. I’ve been engaged in music and videogames since I was young; as such, I am deeply passionate about videogames, the unique stories they can provide, and how impactful audio can be in elevating the entire experience.
Beyond pure audio skills, I’m also a game developer, frequently working with friends on hobby game projects or game jams. I’ve also worked on my own solo game projects, often being artistic explorations of my own perspectives on art and creation. I consider myself as much an artistic person as I do a technical one, and I’m a practicing composer of contemporary classical music, from which I often draw on inspiration when working on game audio.